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Mercenary International Alliance - Game Concept

My favorite typ of games are turn-based tactical RPG's, such as Jagged Alliance 2,Darkest Dungeon, and X-COM. In that vein, I wanted to come up with my own universe to create a bunch of concepts for a game-pitch heavily inspired by Jagged Alliance 2. I am also a big proponent of character-customization, and intircate skill-trees and stats, and I wanted to represent some of that variety and possibilities in the concepts. Finally, I'm designing from a point of view with a low-medium budget, where I anticipate the production will have to use the same rig and animation-sets for all male characters, and the same for all female characters. More body-type oiptions and face-looks would of course be desirable, but I'm concepting from a point of view that such luxuries can't be afforded in the first iteration. Cheers!

Male Base

Male Base

Female Base

Female Base

Male Head Variations

Male Head Variations

Guns Library

Guns Library

Basic bad guy soldier. Should look somewhat generic to avoid the feeling of hard tiling. Should be sufficient for a prototype build. Obviously I'd like to see many more factions and varied gameplay-challgenges.

Basic bad guy soldier. Should look somewhat generic to avoid the feeling of hard tiling. Should be sufficient for a prototype build. Obviously I'd like to see many more factions and varied gameplay-challgenges.